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Formal Specification of Beliefs in Multi-Agent Systems., , , , и . ATAL, том 1193 из Lecture Notes in Computer Science, стр. 117-130. Springer, (1996)Formalizing Belief Reports - The Approach and a Case Study., , и . AIMSA, том 1480 из Lecture Notes in Computer Science, стр. 62-75. Springer, (1998)Distributed Context-Aware Systems., , и . Human-Computer Interaction, 16 (2-4): 213-228 (2001)Reasoning About Substructures and Games., , и . ACM Trans. Comput. Log., 16 (3): 25:1-25:51 (2015)Robust worst cases for parity games algorithms., , и . Inf. Comput., (2020)A delayed promotion policy for parity games., , и . Inf. Comput., (2018)Improving Priority Promotion for Parity Games., , и . Haifa Verification Conference, том 10028 из Lecture Notes in Computer Science, стр. 117-133. (2016)Abstraction Refinement of Linear Programs with Arrays., , и . TACAS, том 4424 из Lecture Notes in Computer Science, стр. 373-388. Springer, (2007)Substructure Temporal Logic., , и . LICS, стр. 368-377. IEEE Computer Society, (2013)Good-for-Game QPTL: An Alternating Hodges Semantics., , , и . CoRR, (2021)