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iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , и 4 other автор(ы). CoRR, (2020)The ActivityNet Large-Scale Activity Recognition Challenge 2018 Summary., , , , , , , , и . CoRR, (2018)On the Opportunities and Risks of Foundation Models., , , , , , , , , и 43 other автор(ы). CoRR, (2021)BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments., , , , , , , , , и 4 other автор(ы). CoRL, том 164 из Proceedings of Machine Learning Research, стр. 477-490. PMLR, (2021)End-to-End, Single-Stream Temporal Action Detection in Untrimmed Videos., , , , и . BMVC, BMVA Press, (2017)ActivityNet Challenge 2017 Summary., , , , , , , , и . CoRR, (2017)RubiksNet: Learnable 3D-Shift for Efficient Video Action Recognition., , , , , , и . ECCV (19), том 12364 из Lecture Notes in Computer Science, стр. 505-521. Springer, (2020)iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , и 5 other автор(ы). IROS, стр. 7520-7527. IEEE, (2021)End-to-End Joint Semantic Segmentation of Actors and Actions in Video., , , и . ECCV (4), том 11208 из Lecture Notes in Computer Science, стр. 734-749. Springer, (2018)Neural Event Semantics for Grounded Language Understanding., , и . Trans. Assoc. Comput. Linguistics, (2021)