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Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research., , , , , and . i-com, 16 (2): 131 (2017)"Sensing Home"., , , , , , and . GI-Jahrestagung, volume P-275 of LNI, page 1237-1242. GI, (2017)Machtförmige Praktiken durch Sensordaten in Wohnungen., , , , , , , and . MuC, Gesellschaft für Informatik e.V., (2018)Sensing Home: Designing an Open Tool That Lets People Collect and Interpret Simple Sensor Data from Their Homes., , , , , , and . i-com, 17 (2): 153-167 (2018)Design eines Multitouch-Tisches für den musealen Kontext., and . MuC (Workshopband), page 287-296. Oldenbourg Verlag, (2013)Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT., , , , , and . GI-Jahrestagung, volume P-259 of LNI, page 1131-1136. GI, (2016)Sensing Home: Participatory Exploration of Smart Sensors in the Home., , , , , and . Social Internet of Things, Springer, (2019)Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices., , , , , and . Conference on Designing Interactive Systems, page 485-496. ACM, (2018)Living Labs zur Initiierung von Partizipation in der HCI., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Designing with Ethnography: Tabletops and the Importance of their Physical Setup for Group Interactions in Exhibitions., , , and . i-com, 14 (2): 115-125 (2015)