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A Taxonomy for Program Metamodels in Program Reverse Engineering., , и . ICSME, стр. 44-55. IEEE Computer Society, (2016)ProMeTA: a taxonomy for program metamodels in program reverse engineering., , и . Empirical Software Engineering, 23 (4): 2323-2358 (2018)Des signatures numériques pour améliorer la recherche structurelle de patrons., и . L'OBJET, 11 (1-2): 97-112 (2005)A reverse engineering tool for precise class diagrams.. CASCON, стр. 28-41. IBM, (2004)MoMIT: Porting a JavaScript Interpreter on a Quarter Coin., , и . CoRR, (2019)Static Code Analysis of Multilanguage Software Systems., , , , , , , и . CoRR, (2019)Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors., , и . ICSE (Workshops), стр. 655-659. ACM, (2020)Dataset of Video Game Development Problems., , , , и . MSR, стр. 553-557. ACM, (2020)An Empirical Study on Requirements Traceability Using Eye-Tracking, , , и . 28th IEEE International Conference on Software Maintenance, стр. 191--200. (сентября 2012)Optimizing Threads Schedule Alignments to Expose the Interference Bug Pattern., , , , , , и . SSBSE, том 7515 из Lecture Notes in Computer Science, стр. 90-104. Springer, (2012)