At the Venice Biennale, the mæve installation connects the entries of the EveryVille student competition and puts them into the larger context of MACE content and metadata. By placing physical project cards on an interactive surface, the visitors can explore an organic network of projects, people and media.
i-com ist ein interdisziplinäres Fachforum für alle Wissenschaftler, Unternehmenspraktiker und Interessierte, die sich Entwicklung, nutzergerechte Gestaltung und Anwendung neuer Informations- und Kommunikationstechnologien zur Aufgabe gemacht haben.
Dashboard is a prominent artefact that users interact with when it comes to learning analytics. What is a learning analytics dashboard ? Who is it for? What is the key to effective adoption of learning analytics dashboard? Listen to Martin Hlosta and Fabio Campos sharing their experience in supporting the use of learning analytics dashboard on a large scale.
Drawing
on sociocultural theory, the present study investigated how children in an intensive elementary
level Grade 6 class for English as a second language (ESL) scaffolded each other while carrying
out cooperative learning tasks.
This paper discusses Halliday’s thoughts on three, natural components of language development; that of learning language, that of learning through language, and that of learning about language. Halliday discusses how language is a constant process, often complex, often instinctive, which begins before birth and continues throughout life. Demonstration of how language is constructed draws attention to the child not being a solitary individual, but one who is involved in interaction, and so becomes actively immersed with others. Establishment of how language is created from meaning, then transmitted between humans, emphasises this interactive process as a requirement for communicative success, and further draws upon the significance of context as a means of learning. Adapting language to various functions supports the building of reality and so allows transition from the use of language for doing, to the use of language for learning.
COLUMBUS is a collection of programs for high-level ab initio molecular electronic structure calculations. The programs are designed primarily for extended multi-reference (MR) calculations on electronic ground and excited states of atoms and molecules.
Cet ouvrage a pour ambition de retracer l'apparition du genre documentaire à la radio. Avec le numérique, le genre s'est "démocratisé" : jamais techniquement il n'a été aussi facile de réaliser un documentaire sonore. Sa diffusion est aussi favorisée par l'écoute en différé (podcast, streaming). A l'heure de cette mutation, cet ouvrage propose une définition des principaux types de documentaires à la radio: documentaire d'interaction, documentaire poétique, documentaire d'observation et documentaire-fiction.
This paper describes a differing representation of the term scaffolding, with particular emphasis on spoken language as a tool to learning. Discussion examines difficulties faced by practitioners when transforming the theoretical aspects of scaffolding to more practical application, and in particular observes the value of involvement in the learning process. Discourse assesses how the child is led towards becoming an independent learner and how they subsequently reach a predetermined goal, set by the practitioner. It highlights therefore, the importance of evidence to support how scaffolding contributes towards increased competence, and examples provided demonstrate the transition from teacher support to that of independent problem solving. The paper concludes that the notion of scaffolding benefits greater understanding of both teaching and learning, which ultimately contributes to greater knowledge by the learner.
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, a
The Sensors and Devices Group are part of the Computer-Mediated Living research area and works with technologies such as sensors, flexible electronics, novel displays, wireless communications, ubiquitous and mobile devices. We collaborate closely with researchers from other disciplines with the goal of understanding how advances in technology will impact traditional computing and the ways in which people use and interact with computing devices.
J. Arzberger, J. Zevering, F. Arzberger, und A. Nüchter. Proceedings of the IEEE International Conference on Autonomous Robot Systems and Competitions (ICARSC '24), Seite 74--81. Paredes de Coura, Portugal, (2024)