Physics is a part of games that has always amazed me. I find it funny how impossible it seemed to do correctly when I was younger. While making a custom game engine, it was finally demystified!
The full article: https://blog.winter.dev/2020/designing-a-physics-engine/
The background game demo: https://winter.dev/demo
L. Podina, B. Eastman, and M. Kohandel. Proceedings of the 40th International Conference on Machine Learning, volume 202 of Proceedings of Machine Learning Research, page 27948--27956. PMLR, (23--29 Jul 2023)
W. Phillips, and J. Dalibard. (2022)cite arxiv:2212.04737Comment: Accepted for publication in the topical issue "Quantum Optics of Light and Matter" of EPJD, Edts. D. Clément, P. Grangier and J. Thywissen.
A. Dulny, A. Hotho, and A. Krause. KI 2022: Advances in Artificial Intelligence - 45th German Conference on AI, Trier, Germany, September 19-23, 2022, Proceedings, volume 13404 of Lecture Notes in Computer Science, page 75--89. Springer, (2022)
M. Brennan, and G. Bresler. (2020)cite arxiv:2005.08099Comment: 175 pages; subsumes preliminary draft arXiv:1908.06130; accepted for presentation at the Conference on Learning Theory (COLT) 2020.