S. Babu, M. Chetitah, und S. von Mammen. 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), Seite 275-280. (Januar 2024)
D. Kutzias, und S. von Mammen. Proceedings of ICSE GAS Workshop 2024, Volume 8th International Workshop on Games and Software Engineering von Emerging Advanced Technologies for Game Engineering, (2024)
M. Chetitah, S. von Mammen, und F. Liarokapis. HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, Volume 5 von HUMAN-COMPUTER INTERACTION: FOUNDATIONS, METHODS, TECHNOLOGIES AND APPLICATIONS, Kapitel 7, CRC Press, Taylor & Francis Group, (To appear in 2024)
D. Götz, und S. von Mammen. Proceedings of the 18th International Conference on the Foundations of Digital Games, New York, NY, USA, Association for Computing Machinery, (2023)
J. von Pichowski, und S. von Mammen. Volume ALIFE 2023: Ghost in the Machine: Proceedings of the 2023 Artificial Life Conference von Artificial Life Conference Proceedings, Seite 102. Sapporo, Japan, MIT Press, (Juli 2023)
P. Ziegler, und Sebastian von Mammen. FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games, Bugibba, Malta, IEEE, (2020)
S. Wodarczyk, und Sebastian von Mammen. IEEE CoG '20: Proceedings of the 2nd International Conference on Games, Seite 33-40. Osaka, Japan, IEEE, (in press 2020)
S. Truman, und Sebastian von Mammen. FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games, Seite 1--9. Bugibba, Malta, IEEE, ACM, (2020)
D. Roth, J. Lugrin, S. von Mammen, und M. Latoschik. Volume Avatar, Assembled – The Social and Technical Anatomy of Digital Bodies, 106 von Digital Formations, Kapitel Controllers & Inputs: Masters of Puppets, Seite 281-290. Peter Lang, (2017)