Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.
%0 Journal Article
%1 lai2007affordances
%A Lai, C.H.
%A Yang, J.C.
%A Chen, F.C.
%A Ho, C.W.
%A Chan, T.W.
%D 2007
%I John Wiley & Sons
%J Journal of Computer Assisted Learning
%K experiential haifa-mlearning learning mlearning mobile
%N 4
%P 326-337
%T Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices
%U http://onlinelibrary.wiley.com/doi/10.1111/j.1365-2729.2007.00237.x/abstract
%V 23
%X Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.
@article{lai2007affordances,
abstract = {Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.},
added-at = {2011-01-17T11:57:13.000+0100},
author = {Lai, C.H. and Yang, J.C. and Chen, F.C. and Ho, C.W. and Chan, T.W.},
biburl = {https://www.bibsonomy.org/bibtex/284c3404f3a827470b8e7553de8f3daa7/yish},
interhash = {4cd44c5a7eac1aba52accd5d9d06beb7},
intrahash = {84c3404f3a827470b8e7553de8f3daa7},
issn = {1365-2729},
journal = {Journal of Computer Assisted Learning},
keywords = {experiential haifa-mlearning learning mlearning mobile},
number = 4,
pages = {326-337},
publisher = {John Wiley & Sons},
timestamp = {2011-01-17T11:57:13.000+0100},
title = {Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices},
url = {http://onlinelibrary.wiley.com/doi/10.1111/j.1365-2729.2007.00237.x/abstract},
volume = 23,
year = 2007
}