Abstract
Based on work in media studies, new literacy studies, applied
linguistics, the arts and empirical research on the experiences of urban youths’
informal media arts practices we articulate a new vision for media education in
the digital age that encompasses new genres, convergence, media mixes, and
participation. We first outline the history of how students’ creative production
has been used to meet the goals of media educators and highlight new trends in
media education that are instructive for creative production. Our goal is to
introduce and situate the new ways in which youth are participating in creative
production and the subsequent impact that this might have on teaching and
learning media education today. Findings from an ethnographic study are used
to demonstrate the potential of youth producing new media, such as videogames
and interactive art, on media education research and practice.
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