Abstract
In an one year lasting project at the University of applied sciences in Bremerhaven a digital learning game for the German Maritim Museum in Bremerhaven was developed. The game is conceptually embedded in an exhibition about medieval ships, which has a conservated orginal cog as its main attraction. It is targeted to school pupils in the age between 10 and 14 and should explain the importance of the cog for trading activities between Hanse cities in the 14th century. More detailed learning objectives were defined through a survey with history teachers from Bremen. The historical research was done in cooperation with the museum. Another key-interest was the design and building of an easy to use and attractive computer terminal including a special control-interface for the game. The result is a working game, whose evaluation in an user-test with 29 school pupil shows, that the game makes fun and is easy to understand. Approx. 50\% of the pupils achieve all learning objectives, though.
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