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%0 Journal Article
%1 journals/chb/LaatoRIS21
%A Laato, Samuli
%A Rauti, Sampsa
%A Islam, A. K. M. Najmul
%A Sutinen, Erkki
%D 2021
%J Comput. Hum. Behav.
%K dblp
%P 106816
%T Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience.
%U http://dblp.uni-trier.de/db/journals/chb/chb121.html#LaatoRIS21
%V 121
@article{journals/chb/LaatoRIS21,
added-at = {2023-01-05T00:00:00.000+0100},
author = {Laato, Samuli and Rauti, Sampsa and Islam, A. K. M. Najmul and Sutinen, Erkki},
biburl = {https://www.bibsonomy.org/bibtex/230d1e74d636b9fdf8faad397ad83c9ef/dblp},
ee = {https://doi.org/10.1016/j.chb.2021.106816},
interhash = {b4804ab72776d6ae872f5560b9dfcd49},
intrahash = {30d1e74d636b9fdf8faad397ad83c9ef},
journal = {Comput. Hum. Behav.},
keywords = {dblp},
pages = 106816,
timestamp = {2024-04-09T05:15:38.000+0200},
title = {Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience.},
url = {http://dblp.uni-trier.de/db/journals/chb/chb121.html#LaatoRIS21},
volume = 121,
year = 2021
}