Author of the publication

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne.

, , , , , and . CHI PLAY, page 133-139. ACM, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 1-8. Springer, (2014)Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne., , , , , and . CHI PLAY, page 133-139. ACM, (2022)Assessing aesthetic criteria in the evolutionary dungeon designer., , , , and . FDG, page 44:1-44:4. ACM, (2018)Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites., , , and . CoG, page 1-8. IEEE, (2019)Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time.. EvoApplications, volume 7248 of Lecture Notes in Computer Science, page 204-213. Springer, (2012)Towards Teaching Maternal Healthcare and Nutrition in Rural Ethiopia through a Serious Game., , and . CHI PLAY (Companion), page 187-193. ACM, (2017)Mixed-initiative procedural generation of dungeons using game design patterns., , , and . CIG, page 25-32. IEEE, (2017)Dota 2 Bot Competition., and . IEEE Trans. Games, 11 (3): 285-289 (2019)Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions., , , and . CoRR, (2020)Questgram Qg: Toward a Mixed-Initiative Quest Generation Tool., , , and . FDG, page 6:1-6:10. ACM, (2021)