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Transition from e-Learning to u-Learning: Innovations and Personalization Issues.

, , , , , , , , and . T4E, page 26-31. IEEE Computer Society, (2011)

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Modelling the Learner's Values with Computer-based Educational Game., , , and . ICTA, page 1-6. IEEE, (2019)Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 451-462. Springer, (2008)LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects., , , and . ITS, volume 13284 of Lecture Notes in Computer Science, page 115-122. Springer, (2022)Students' Science Process Skills Diagnosis., , , and . ICSLE, page 307-310. Springer, (2014)Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland., , , , and . ICALT, page 513-517. IEEE Computer Society, (2016)The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment., and . ICALT, page 425-427. IEEE, (2021)A Flash-Based Game for Employee Doing On-the-Job Training., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 522-526. Springer, (2011)Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App., , , and . DMS, page 186-190. Knowledge Systems Institute, (2015)Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills., and . DIGITEL, page 103-107. IEEE, (2010)Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net., , , and . ICALT, page 425-426. IEEE Computer Society, (2006)