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Gesellschaftsspiel. LAN-Partys und die Counterstrike-Community.

, and . Schüler: Jugend, Glauben, Sinn, (2005)(A Game of Society. LAN-Partys and the Counterstrike-Community).

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Differenz und Alterität im Ritual. Eine interdisziplinäre Fallstudie., , , , , , , , , and 6 other author(s). Paragrana, (2004)(Difference and Alterity in Rituals. An Interdisciplinary Case Study.).Gesellschaftsspiel. LAN-Partys und die Counterstrike-Community., and . Schüler: Jugend, Glauben, Sinn, (2005)(A Game of Society. LAN-Partys and the Counterstrike-Community).Das Spiel mit dem Bild. Zur Ikonologie von Action-Computerspielen., and . Ikonologie des Performativen., Fink, München, (Playing the image. Towards an Iconology of Action-Computergames).(2005)Erspielte Rituale. Kampf und Gemeinschaftsbildung auf LAN-Partys, and . Bildung im Ritual. Schule, Familie, Jugend, Medien., VS Verlag, Wiesbaden, (Enacted Rituals. Combat and community building at LAN-Parties).(2004)