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Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing.

, , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 146-156. Springer, (2018)

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Measuring Flow, Immersion and Arousal/Valence for Application in Adaptive Learning Systems., , and . HCI (32), volume 12793 of Lecture Notes in Computer Science, page 62-78. Springer, (2021)Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 146-156. Springer, (2018)Electromyography in the Context of Flow Measurement., and . WorldCIST (1), volume 468 of Lecture Notes in Networks and Systems, page 374-380. Springer, (2022)Conducting an Experiment for Validating the Combined Model of Immersion and Flow., , and . CSEDU (2), page 252-259. SciTePress, (2019)Improving Emotion Detection for Flow Measurement with a High Frame Rate Video based Approach., , and . CSEDU (2), page 490-498. SCITEPRESS, (2020)Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 158-168. Springer, (2019)