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Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent.

, , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 158-168. Springer, (2019)

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Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 158-168. Springer, (2019)Dynamic Cognitive Modeling for Adaptive Serious Games., , and . HCI (32), volume 12793 of Lecture Notes in Computer Science, page 167-184. Springer, (2021)Interoperable Adaptivity and Learning Analytics for Serious Games in Image Interpretation., and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 598-601. Springer, (2017)Usage Simulation and Testing with xAPI for Adaptive E-Learning., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 692-695. Springer, (2019)Balancing Realism and Engagement for a Serious Game in the Domain of Remote Sensing., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 146-156. Springer, (2018)Eye-Tracking for User Attention Evaluation in Adaptive Serious Games., , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 583-586. Springer, (2018)Globale Finanzmärkte und Risikomanagement. 16, Berlin, Duncker & Humblot, (1989)