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Learning Structured Knowledge from Social Tagging Data: A Critical Review of Methods and Techniques.

, , and . SmartCity, page 307-314. IEEE Computer Society, (2015)

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Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (9): 2762-2774 (2020)Supporting Sensemaking of Complex Objects with Visualizations: Visibility and Complementarity of Interactions., , , and . Informatics, 3 (4): 20 (2016)In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment., , , and . Behav. Inf. Technol., 43 (3): 419-432 (February 2024)Characterizing navigation in interactive learning environments., and . Interact. Learn. Environ., 17 (1): 53-75 (2009)Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality., , , , and . Proc. ACM Hum. Comput. Interact., 7 (ETRA): 1-19 (May 2023)Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , and . Comput. Animat. Virtual Worlds, (2018)PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks., , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2927-2935 (2018)Modeling endpoint distribution of pointing selection tasks in virtual reality environments., , , , and . ACM Trans. Graph., 38 (6): 218:1-218:13 (2019)Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality., , , , and . ICMI, page 453-460. ACM, (2021)Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model., , , , , , and . ICFSP, page 76-80. IEEE, (2022)