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Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments., , , , и . Future Gener. Comput. Syst., (2019)Design and Simulation of 2.4 GHz Microstrip Parallel Coupled Line Low Pass Filter for Wireless Communication System., , , , , и . IBICA, том 419 из Lecture Notes in Networks and Systems, стр. 362-370. Springer, (2021)Empathic Experiences of Visual Conditions with Virtual Reality., , , и . ICIDS (2), том 14384 из Lecture Notes in Computer Science, стр. 168-180. Springer, (2023)Clothing-based wearable sensors for unobtrusive interactions with mobile devices., , , , и . ISOCC, стр. 139-140. IEEE, (2017)Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , и . Comput. Animat. Virtual Worlds, (2018)Clothing-based interfaces for multimodal interactions.. University of Liverpool, UK, (2020)British Library, EThOS.Bursting through the blocks in the human mind: enhancing creativity with extended reality technologies., , и . Interactions, 28 (3): 57-61 (2021)VR Storytelling to Prime Uncertainty Avoidance., , , и . ICIDS (1), том 14383 из Lecture Notes in Computer Science, стр. 103-116. Springer, (2023)On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation., , , и . Sensors, 21 (3): 990 (2021)Instrumenting Virtual Reality for Priming Cultural Differences in Design Creativity., , , и . Creativity & Cognition, стр. 510-514. ACM, (2022)