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Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces.

, , and . ICPR, page 1-5. IEEE Computer Society, (2008)

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Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction., , , and . VR, page 321-330. IEEE, (2019)Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects., , and . EuroHaptics, volume 5024 of Lecture Notes in Computer Science, page 589-598. Springer, (2008)A VR simulator for training and prototyping of telemanipulation of nanotubes., and . VRST, page 101-104. ACM, (2008)Studying Exocentric Distance Perception in Optical See-Through Augmented Reality., , , , and . ISMAR, page 115-122. IEEE, (2019)Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays., , and . IEEE Trans. Haptics, 14 (3): 449-464 (2021)Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD., , , , and . WHC, page 373-378. IEEE, (2021)Navigating in virtual environments with 360° omnidirectional rendering., , , and . 3DUI, page 95-98. IEEE Computer Society, (2013)SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments., , and . 3DUI, page 69-72. IEEE Computer Society, (2006)Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR., , and . VR Workshops, page 305-310. IEEE, (2020)