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Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios.

, , , and . VR, page 662-671. IEEE, (2020)

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Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking., , , , , and . VR, page 860-861. IEEE Computer Society, (2018)Studying the Mental Effort in Virtual Versus Real Environments., , , and . VR, page 809-816. IEEE, (2019)Towards the Exploitation of Mental Workload in Virtual Reality. (Vers l'exploitation de la charge mentale de travail dans les systèmes de réalité virtuelle).. University of Rennes 1, France, (2021)Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario., , , , , , , , , and . VR, page 1409-1410. IEEE, (2019)Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD., , , , , and . ISMAR, page 425-437. IEEE, (2020)ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces., , , , and . ISMAR, page 150-159. IEEE, (2022)HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness., , , , , and . VRST, page 29:1-29:11. ACM, (2024)InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas., , , and . CHI, page 21:1-21:13. ACM, (2023)Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios., , , and . VR, page 662-671. IEEE, (2020)Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3917-3927 (2022)