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A methodological and physical instrumentation to support experimentation in telE-learning., , и . TelE-Learning, том 230 из IFIP Conference Proceedings, стр. 289-296. Kluwer, (2002)The Kaleidoscope Scientific Vision for Research in Technology Enhanced Learning, , , , , , , , , и 19 other автор(ы). (2007)Hypertext Documents for the Learning of Procedures., , и . UK Hypertext, стр. 96-104. Intellect Ltd., Oxford, (1989)Physiological heatmaps: a tool for visualizing users' emotional reactions., , , , , и . Multim. Tools Appl., 77 (9): 11547-11574 (2018)BARGAIN: behavioral affective rule-based games adaptation interface-towards emotionally intelligent games: application on a virtual reality environment for socio-moral development., , , и . User Model. User Adapt. Interact., 31 (2): 287-321 (2021)Using AI Techniques in a Serious Game for Socio-Moral Reasoning Development., , и . AAAI, стр. 13420-13427. AAAI Press, (2020)Introducing TactoWeb: A Tool to Spatially Explore Web Pages for Users with Visual Impairment., , и . HCI (5), том 6765 из Lecture Notes in Computer Science, стр. 276-284. Springer, (2011)Hybrid Deep Neural Networks to Predict Socio-Moral Reasoning Skills., , и . EDM, International Educational Data Mining Society (IEDMS), (2019)Adaptive level of detail in dynamic, refreshable tactile graphics., , , и . HAPTICS, стр. 1-5. IEEE, (2012)Addressing Signals Asynchronicity during Psychophysiological Inference - A Temporal Construction Method., , , и . PhyCS, стр. 119-127. SciTePress, (2014)