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A methodological and physical instrumentation to support experimentation in telE-learning., , and . TelE-Learning, volume 230 of IFIP Conference Proceedings, page 289-296. Kluwer, (2002)The Kaleidoscope Scientific Vision for Research in Technology Enhanced Learning, , , , , , , , , and 19 other author(s). (2007)Hypertext Documents for the Learning of Procedures., , and . UK Hypertext, page 96-104. Intellect Ltd., Oxford, (1989)Physiological heatmaps: a tool for visualizing users' emotional reactions., , , , , and . Multim. Tools Appl., 77 (9): 11547-11574 (2018)BARGAIN: behavioral affective rule-based games adaptation interface-towards emotionally intelligent games: application on a virtual reality environment for socio-moral development., , , and . User Model. User Adapt. Interact., 31 (2): 287-321 (2021)Introducing TactoWeb: A Tool to Spatially Explore Web Pages for Users with Visual Impairment., , and . HCI (5), volume 6765 of Lecture Notes in Computer Science, page 276-284. Springer, (2011)Using AI Techniques in a Serious Game for Socio-Moral Reasoning Development., , and . AAAI, page 13420-13427. AAAI Press, (2020)Addressing Signals Asynchronicity during Psychophysiological Inference - A Temporal Construction Method., , , and . PhyCS, page 119-127. SciTePress, (2014)Hybrid Deep Neural Networks to Predict Socio-Moral Reasoning Skills., , and . EDM, International Educational Data Mining Society (IEDMS), (2019)Adaptive level of detail in dynamic, refreshable tactile graphics., , , and . HAPTICS, page 1-5. IEEE, (2012)