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Другие публикации лиц с тем же именем

Provisioning on-line games: a traffic analysis of a busy counter-strike server., , , и . Internet Measurement Workshop, стр. 151-156. ACM, (2002)Dissecting the video sensing landscape., , и . NOSSDAV, стр. 135-140. ACM, (2005)Towards public server MMOs., , и . NETGAMES, стр. 3. ACM, (2006)The Impact of Active Queue Management on Multimedia Congestion Control., и . ICCCN, стр. 214-218. IEEE Computer Society, (1998)Panoptes: scalable low-power video sensor networking technologies., , , , , и . ACM Multimedia, стр. 562-571. ACM, (2003)TCPivo: a high-performance packet replay engine., , , , и . MoMeTools@SIGCOMM, стр. 57-64. ACM, (2003)Mitigating information exposure to cheaters in real-time strategy games., , , и . NOSSDAV, стр. 7-12. ACM, (2005)Forensix: A Robust, High-Performance Reconstruction System., , , , и . ICDCS Workshops, стр. 155-162. IEEE Computer Society, (2005)On the geographic distribution of on-line game servers and players., и . NETGAMES, стр. 173-179. ACM, (2003)A geographic redirection service for on-line games., , , и . ACM Multimedia, стр. 227-230. ACM, (2003)