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Patch scheduling for on-line games., and . NETGAMES, page 1-6. ACM, (2005)Panoptes: scalable low-power video sensor networking technologies., , , , , and . ACM Multimedia, page 562-571. ACM, (2003)mod_kaPoW: mitigating DoS with transparent proof-of-work., and . CoNEXT, page 74. ACM, (2007)PlayerRating: A reputation system for multiplayer online games., and . NETGAMES, page 1-6. IEEE, (2009)Have I Been Exploited? - A Registry of Vulnerable Ethereum Smart Contracts., and . ICBC, volume 12404 of Lecture Notes in Computer Science, page 221-228. Springer, (2020)ARMADA Middleware and Communication Services., , , , , , , , , and 3 other author(s). Real Time Syst., 16 (2-3): 127-153 (1999)Measurement-based Characterization of a Collection of On-line Games (Awarded Best Student Paper!)., , , and . Internet Measurement Conference, page 1-14. USENIX Association, (2005)Thunder CTF: Learning Cloud Security on a Dime., and . CoRR, (2021)Performance Evaluation of Smoothing Algorithms for Transmitting Prerecorded Variable-Bit-Rate Video., and . IEEE Trans. Multim., 1 (3): 302-313 (1999)TCPivo: a high-performance packet replay engine., , , , and . MoMeTools@SIGCOMM, page 57-64. ACM, (2003)