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Research, Resources and Communities: Informal Ed as a Partner in Computer Science Education.

, , , and . SIGCSE, page 348-349. ACM, (2015)

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Exploring How Parents in Economically Depressed Communities Access Learning Resources., , , and . GROUP, page 131-141. ACM, (2014)Qualitative data collection technologies: a comparison of instant messaging, email, and phone., , , , and . GROUP, page 277-280. ACM, (2012)Research, Resources and Communities: Informal Ed as a Partner in Computer Science Education., , , and . SIGCSE, page 348-349. ACM, (2015)From interests to values., and . Commun. ACM, 54 (8): 27-29 (2011)They can't find us: the search for informal CS education., , and . SIGCSE, page 487-492. ACM, (2014)Graphical Qualities of Educational Technology: Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science.. IEEE Computer Graphics and Applications, 34 (6): 12-15 (2014)Medium probes: exploring the medium not the message., and . Conference on Designing Interactive Systems, page 239-248. ACM, (2014)Glitch Game Testers: African American Men Breaking Open the Console., , , , , , and . DiGRA Conference, Digital Games Research Association, (2009)"Georgia computes!": improving the computing education pipeline., , , , , , , , and . SIGCSE, page 86-90. ACM, (2009)Using game development to reveal programming competency., , and . FDG, page 89-96. ACM, (2012)