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Glitch Game Testers: African American Men Breaking Open the Console.

, , , , , , and . DiGRA Conference, Digital Games Research Association, (2009)

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Graders as Meta-Reviewers: Simultaneously Scaling and Improving Expert Evaluation for Large Online Classrooms., , , , , , , , , and 2 other author(s). L@S, page 399-408. ACM, (2016)Predicting successful completion of online collaborative animation projects., , , and . Creativity & Cognition, page 391-392. ACM, (2009)Hollaback!: the role of storytelling online in a social movement organization., , , and . CSCW, page 477-490. ACM, (2013)Disinhibition in a CSCL environment., and . CSCL, page 629-630. International Society of the Learning Sciences, (2002)Gender and programming achievement in a CSCL environment., , and . CSCL, page 119-127. International Society of the Learning Sciences, (2002)The children's challenge: new technologies to support co-located and distributed collaboration., , , , and . CSCW, page 363. ACM, (2000)SIG on Designing for Constructive Conflict., , , , and . CHI Extended Abstracts, page 159:1-159:2. ACM, (2022)Computers, Kids, and Creativity: What Does the Future Hold? (Panel)., , , , and . CHI Extended Abstracts, page 111-112. ACM, (1997)SIGCHI Research Ethics Town Hall., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Design and the Politics of Collaboration: A Grassroots Perspective., , , , , and . CSCW Companion, page 468-473. ACM, (2019)