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Estimating Emotional Intensity from Body Poses for Human-Robot Interaction., , , , , и . CoRR, (2019)Effects of Semantic Relatedness between Setups and Punchlines in Twitter Hashtag Games., и . PEOPLES@COLING, стр. 70-79. The COLING 2016 Organizing Committee, (2016)A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects., , , и . CHI, стр. 74:1-74:18. ACM, (2022)TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening., , , , , , и . CHI, стр. 304:1-304:19. ACM, (2022)Embedding Lexical Features via Tensor Decomposition for Small Sample Humor Recognition., , , и . EMNLP/IJCNLP (1), стр. 6375-6380. Association for Computational Linguistics, (2019)ViVo: Video-Augmented Dictionary for Vocabulary Learning., , , , , , , , и . CHI, стр. 5568-5579. ACM, (2017)A Live Storytelling Virtual Reality System with Programmable Cartoon-Style Emotion Embodiment., , и . AIVR, стр. 102-109. IEEE, (2019)Evocation: analyzing and propagating a semantic link based on free word association.. Lang. Resour. Evaluation, 47 (3): 819-837 (2013)WeSeer: Visual Analysis for Better Information Cascade Prediction of WeChat Articles., , , , , и . IEEE Trans. Vis. Comput. Graph., 26 (2): 1399-1412 (2020)Optimizing Fund Allocation for Game-Based Verifiable Computation Outsourcing., , и . CloudComp, том 430 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 60-71. Springer, (2021)