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Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students.

, , , , , and . CHI PLAY (Companion), page 93-99. ACM, (2016)

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Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity., , , , , and . NordiCHI, page 88. ACM, (2016)Bibo the Dancing Cup: Reminding People with Dementia to Drink., , , , , and . IHAW, volume 1538 of Communications in Computer and Information Science, page 127-140. Springer, (2021)Fostering Well-being in Care with the Nautical Designed Plant Watering Robot., , , , , , , and . VISIGRAPP (2: HUCAPP), page 255-261. SCITEPRESS, (2022)Machtförmige Praktiken durch Sensordaten in Wohnungen., , , , , , , and . MuC, Gesellschaft für Informatik e.V., (2018)"Sensing Home"., , , , , , and . GI-Jahrestagung, volume P-275 of LNI, page 1237-1242. GI, (2017)Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices., , , , , and . Conference on Designing Interactive Systems, page 485-496. ACM, (2018)Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT., , , , , and . GI-Jahrestagung, volume P-259 of LNI, page 1131-1136. GI, (2016)Sensing Home: Participatory Exploration of Smart Sensors in the Home., , , , , and . Social Internet of Things, Springer, (2019)Designing A Robot for Elderly Care Homes based on the Notion of 'Robot as Theatre'., , and . MUM, page 242-251. ACM, (2021)Crafting a place for attending to the things of design at CHI., , , , , , , , , and . Interactions, 25 (1): 52-57 (2018)