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Investigating the Challenges Facing Behavioral Biometrics in Everyday Life.

, and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)

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EyeMR: low-cost eye-tracking for rapid-prototyping in head-mounted mixed reality., , and . ETRA, page 90:1-90:2. ACM, (2018)Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness., , , , , , and . ISMAR, page 70-79. IEEE, (2018)Demystifying Deep Learning: A Learning Application for Beginners to Gain Practical Experience., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction., , , , , , and . MUM, page 583-591. ACM, (2023)Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement., , and . MuC, page 412-417. ACM, (2021)Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training., , , , , , and . Multimodal Technol. Interact., 8 (3): 18 (2024)HiveFive: Immersion Preserving Attention Guidance in Virtual Reality., , , and . CHI, page 1-13. ACM, (2020)Hands-On Robotics: Enabling Communication Through Direct Gesture Control., , , , , , and . HRI (Companion), page 822-827. ACM, (2024)VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality., , , , , , and . CHI, page 611:1-611:15. ACM, (2022)Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality., , , , , , , , , and 2 other author(s). AVI, page 15:1-15:9. ACM, (2022)