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FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays.

, , and . UIST, page 417-427. ACM, (2019)

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Demo hour., , , , , , , , , and 4 other author(s). Interactions, 25 (2): 6-9 (2018)One-Handed Input Through Rotational Motion for Smartwatches., , , and . Int. J. Hum. Comput. Interact., 34 (11): 971-986 (2018)Thermoreality: thermally enriched head mounted displays., , , , and . SIGGRAPH ASIA Emerging Technologies, page 16:1-16:2. ACM, (2017)FacePush: experiencing pressure forces on face with HMDs., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2018)VR planet: interface for meta-view and feet interaction of VR contents., , , , and . SIGGRAPH VR Village, page 24:1-24:2. ACM, (2016)OmniGlobeVR: A Collaborative 360-Degree Communication System for VR., , , , , , and . Conference on Designing Interactive Systems, page 615-625. ACM, (2020)HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction., , , , and . UIST, page 472-486. ACM, (2020)FacePush: Introducing Normal Force on Face with Head-Mounted Displays., , , , , and . UIST, page 927-935. ACM, (2018)Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback., , and . UIST, page 791-801. ACM, (2019)Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles., , and . TEI, page 27:1-27:8. ACM, (2022)