Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Street art gangs: location based hybrid reality game., and . MUM, page 64-74. ACM, (2015)HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag Game., , , , and . CHI PLAY, page 31-37. ACM, (2022)LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality., , , and . MindTrek, page 340-343. ACM, (2023)City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay., , , , , , and . VS-GAMES, page 71-78. IEEE Computer Society, (2017)Hack the Room: Exploring the potential of an augmented reality game for teaching cyber security., , , , , and . AHs, page 349-353. ACM, (2023)Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games., , , , and . CHI PLAY, page 101-113. ACM, (2017)Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization., , , , and . CHI PLAY, page 433-438. ACM, (2015)Study on the Motivational and Physical Effects of Two VR Exergames., , , and . VS-GAMES, page 1-2. IEEE, (2019)Augmented Reality Integration for Real-Time Security and Maintenance in IoT-Enabled Smart Campuses., , , , , and . ICNP, page 1-6. IEEE, (2023)Hybrid campus art: bridging two realities through 3D art., , , , , , , and . MUM, page 393-399. ACM, (2017)