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User interaction in smart ambient environment targeted for senior citizen., , , and . Med. Biol. Engineering and Computing, 50 (11): 1119-1126 (2012)Evaluation Method for Safe Driving Skill Based on Driving Behavior Analysis and Situational Information at Intersections., , , , and . Smart Mobile In-Vehicle Systems, Springer, (2014)City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay., , , , , , and . VS-GAMES, page 71-78. IEEE Computer Society, (2017)Effects of Visual Realism and Moving Detail on Cybersickness., , , and . VR, page 665-666. IEEE Computer Society, (2018)The Plausibility Paradox For Scaled-Down Users In Virtual Environments., , , and . VR, page 913-921. IEEE, (2020)Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games., , , , and . CHI PLAY, page 101-113. ACM, (2017)Characterizing 3D City Modeling Projects: Towards a Harmonized Interoperable System., , , , , , , and . ISPRS Int. J. Geo Inf., 7 (2): 55 (2018)Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy., , , and . Future Gener. Comput. Syst., (December 2023)Activity recognition of the elderly., , , and . CASEMANS@Ubicomp, page 46-52. ACM, (2010)Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces., , and . FabLearn Europe, page 23:1-23:2. ACM, (2019)