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04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.

, , , , , , , and . Evaluating Embodied Conversational Agents, volume 04121 of Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2004)

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A closed-form solution for human finger positioning., , and . MIG, page 73-78. ACM, (2015)Path Abstraction for Combined Navigation and Animation., and . MIG, volume 5884 of Lecture Notes in Computer Science, page 182-193. Springer, (2009)Generating a 3D Simulation of a Car Accident from a Written Description in Natural Language: the CarSim System, , , and . CoRR, (2001)As-Rigid-As-Possible Character Deformation Using Point Handles., , and . ISVC (1), volume 9474 of Lecture Notes in Computer Science, page 57-70. Springer, (2015)Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control., , , , and . Eurographics (State of the Art Reports), page 45-72. Eurographics Association, (2009)Modeling and Simulating Virtual Anatomical Humans., , , and . 3D Multiscale Physiological Human, Springer, (2014)An Interactive Mixed Reality Framework for Virtual Humans., , and . CW, page 165-172. IEEE Computer Society, (2006)Interactive Character Animation using Simulated Physics., , , and . Eurographics (State of the Art Reports), page 127-149. Eurographics Association, (2011)Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module., , , and . Eurographics (Tutorials), page 749-867. Eurographics Association, (2006)Autonomous social gaze model for an interactive virtual character in real-life settings., , and . Comput. Animat. Virtual Worlds, (2017)