From post

04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans.

, , , , , , , и . Evaluating Embodied Conversational Agents, том 04121 из Dagstuhl Seminar Proceedings, Internationales Begegnungs- und Forschungszentrum für Informatik (IBFI), Schloss Dagstuhl, Germany, (2004)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Identifying Children's Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly Tangibles., , и . Conference on Designing Interactive Systems, стр. 301-311. ACM, (2018)The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect., , , и . Int. J. Hum. Comput. Stud., 65 (4): 315-328 (2007)Sharing Feelings via Mini Robot Gestures., , , , , , , , и . EMPATHICH, стр. 1:1-1:5. ACM, (2023)Supporting cross-cultural communication in real-world encounters., , , и . HCI (2), стр. 442-446. Lawrence Erlbaum, (1999)Emotion and motion: games as inspiration for shaping the future of interface.. Interactions, 18 (5): 24-27 (2011)Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse., и . FDG, стр. 62:1-62:6. ACM, (2017)How to stop being a buzzkill: designing yamove!, a mobile tech mash-up to truly augment social play.. Mobile HCI (Companion), стр. 1-4. ACM, (2012)The Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace., и . CHI Extended Abstracts, стр. 17:1-17:10. ACM, (2021)Biometric-rich gestures: a novel approach to authentication on multi-touch devices., , , и . CHI, стр. 977-986. ACM, (2012)Emotion Regulation in the Wild: Introducing WEHAB System Architecture., , , , , , , и . CHI Extended Abstracts, ACM, (2018)