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Hyperstories and social interaction in 2D and 3D edutainment spaces for children., and . Hypertext, page 57-68. ACM, (2006)Towards enterprise frameworks for networked hypermedia: a case-study in cultural tourism., and . Hypertext, page 257-266. ACM, (2005)Investigating the educational effectiveness of multiplayer online games for children.. IDC, page 29-36. ACM, (2007)XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours., , , , and . ICWE, volume 10360 of Lecture Notes in Computer Science, page 507-519. Springer, (2017)Inspection by-Reuse: Evaluation Patterns for Hypermedia Synchronization., , and . ICMCS, Vol. 2, page 778-782. IEEE Computer Society, (1999)0-7695-0253-9.Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder., , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 467-492. Springer, (2017)Boris: a Spoken Conversational Agent for Music Production for People with Motor Disabilities., , , , , , and . CHItaly, page 28:1-28:5. ACM, (2021)The Conversational Agent "Emoty" Perceived by People with Neurodevelopmental Disorders: Is It a Human or a Machine?, , and . CONVERSATIONS, volume 11970 of Lecture Notes in Computer Science, page 65-78. Springer, (2019)Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality., , , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Abstract Tasks: A Tool for the Inspection of Web Sites and Off-Line Hypermedia., , and . Hypertext, page 157-163. ACM, (1999)