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Supervised People Counting Using An Overhead Fisheye Camera., , , and . AVSS, page 1-8. IEEE, (2019)Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures., , , , , , and . Conference on Designing Interactive Systems, page 1123-1134. ACM, (2017)Experiencing Human-to-Human Touch in Digital Games., , , , and . CHI Extended Abstracts, page 3655-3658. ACM, (2016)Automatic Assessment of Hoarding Clutter from Images Using Convolutional Neural Networks., , and . SSIAI, page 1-4. IEEE Computer Society, (2018)Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience., , , , , , , , and . CHI, page 3944-3955. ACM, (2016)BSUV-Net: A Fully-Convolutional Neural Network for Background Subtraction of Unseen Videos., , and . WACV, page 2763-2772. IEEE, (2020)WEPDTOF: A Dataset and Benchmark Algorithms for In-the-Wild People Detection and Tracking from Overhead Fisheye Cameras., , , , and . WACV, page 1381-1390. IEEE, (2022)RAPiD: Rotation-Aware People Detection in Overhead Fisheye Images., , , , and . CVPR Workshops, page 2700-2709. Computer Vision Foundation / IEEE, (2020)Geometry-Based Person Re-Identification in Fisheye Stereo., , , , and . AVSS, page 1-10. IEEE, (2021)