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Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone., and . MindTrek, page 165-175. ACM, (2021)Code notes: designing a low-cost tangible coding tool for/with children., , , and . IDC, page 644-649. ACM, (2018)CHI 2039: speculative research visions., , , , , , , , , and 18 other author(s). CHI Extended Abstracts, page 761-770. ACM, (2014)Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures., , , , , , and . Conference on Designing Interactive Systems, page 1123-1134. ACM, (2017)Experiencing Human-to-Human Touch in Digital Games., , , , and . CHI Extended Abstracts, page 3655-3658. ACM, (2016)Etsijä's call: Gamifying virtual conferences with alternate reality games., , , and . GamiFIN, volume 2883 of CEUR Workshop Proceedings, page 160-169. CEUR-WS.org, (2021)ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings., , , , , and . SeGAH, page 1-5. IEEE, (2020)Designing locative human-forest interactions through playful design workshops., , , , , , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 110-120. CEUR-WS.org, (2024)Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos., , , , , and . ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 119-138. Springer, (2020)User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games., and . HCI (19), volume 10289 of Lecture Notes in Computer Science, page 636-655. Springer, (2017)