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An investigation of player motivations in Eyewire, a gamified citizen science project, , , и . Computers in Human Behavior, (2017)COMPUTER SCIENCE: Enhanced: Creating a Science of the Web, , , , и . Science, 313 (5788): 769-771 (2006)Exploiting Multimedia in Creating and Analysing Multimedia Web Archives., , , , и . Future Internet, 6 (2): 242-260 (2014)StackMaker: An Environment for Creating Hypermedia Learning Material., , и . Hypermedia, 4 (3): 197-211 (1992)Using grounded theory to study the experience of software development., , и . Empir. Softw. Eng., 16 (4): 487-513 (2011)Adaptive Personal Information Environment based on the Semantic Web., , и . J. Digit. Inf., (2007)Web Futures: Inclusive, Intelligent, Sustainable The 2020 Manifesto for Web Science (Dagstuhl Perspectives Workshop 18262)., , , , , , , и . Dagstuhl Manifestos, 9 (1): 1-42 (2021)Hypermedia maintenance support applications: Benefits and development costs., , и . Comput. Ind., 56 (7): 681-698 (2005)Evaluation of a hypermedia maintenance support application., , и . Comput. Ind., 51 (3): 327-344 (2003)Expert finding in community question answering: a review., , , , и . Artif. Intell. Rev., 53 (2): 843-874 (2020)