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The Element of Surprise in Timed Games.

, , , , and . CONCUR, volume 2761 of Lecture Notes in Computer Science, page 142-156. Springer, (2003)

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Generalized Agent-mediated Procurement Auctions., , , and . AAMAS, page 77-85. ACM, (2016)Automata-Theoretic Decision of Timed Games., , and . VMCAI, volume 2294 of Lecture Notes in Computer Science, page 94-108. Springer, (2002)Admissible Strategies in Infinite Games over Graphs.. MFCS, volume 5734 of Lecture Notes in Computer Science, page 307-318. Springer, (2009)Defeasible Inclusions in Low-Complexity DLs: Preliminary Notes., , and . IJCAI, page 696-701. (2009)Irrelevant matches in round-robin tournaments., and . Auton. Agents Multi Agent Syst., 35 (1): 5 (2021)Rapidly Finding the Best Arm Using Variance., , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2585-2591. IOS Press, (2020)Code aware resource management., , , and . EMSOFT, page 191-202. ACM, (2005)Model Checking Discounted Temporal Properties., , , , and . TACAS, volume 2988 of Lecture Notes in Computer Science, page 77-92. Springer, (2004)Preference Theories on Weak Orders., and . OVERLAY@AI*IA, volume 2509 of CEUR Workshop Proceedings, page 53-58. CEUR-WS.org, (2019)Information Flow in Concurrent Games., and . ICALP, volume 2719 of Lecture Notes in Computer Science, page 1038-1053. Springer, (2003)