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The Element of Surprise in Timed Games.

, , , , and . CONCUR, volume 2761 of Lecture Notes in Computer Science, page 142-156. Springer, (2003)

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PROOF-PAD: An Interactive Proof Generating System Using Natural Deduction., and . ÖGAI, volume 106 of Informatik-Fachberichte, page 173-184. Springer, (1985)Reduction of stochastic parity to stochastic mean-payoff games., and . Inf. Process. Lett., 106 (1): 1-7 (2008)Quantitative languages., , and . ACM Trans. Comput. Log., 11 (4): 23:1-23:38 (2010)Qualitative concurrent parity games., , and . ACM Trans. Comput. Log., 12 (4): 28:1-28:51 (2011)A typed assembly language for real-time programs., and . EMSOFT, page 104-113. ACM, (2004)The quest for average response time.. MEMOCODE, page 4. ACM, (2017)The Cost of Exactness in Quantitative Reachability., , and . Models, Algorithms, Logics and Tools, volume 10460 of Lecture Notes in Computer Science, page 367-381. Springer, (2017)Abstract Interpretation of Game Properties., , , and . SAS, volume 1824 of Lecture Notes in Computer Science, page 220-239. Springer, (2000)It's About Time: Real-Time Logics Reviewed.. CONCUR, volume 1466 of Lecture Notes in Computer Science, page 439-454. Springer, (1998)The Element of Surprise in Timed Games., , , , and . CONCUR, volume 2761 of Lecture Notes in Computer Science, page 142-156. Springer, (2003)