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How can we engage people to map places suitable for the autistic population? A crowdsourced approach.

, , , , , , , , , , , and . PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)

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Endogenous Cognitive Tasks for Brain-Computer Interface: A Mini-Review and a New Proposal., , , , , , , and . CHIRA, page 174-180. SCITEPRESS, (2021)Integration of Cultural and Natural Heritage Information in Future Mobile Guides., , , , and . UMAP (Adjunct Publication), page 402-405. ACM, (2022)Nao_PRM: an interactive and affective simulator of the Nao robot., , , , and . RO-MAN, page 727-734. IEEE, (2021)Bridging Representation and Visualization in Prosopographic Research: A Case Study., , , , , , , , , and 3 other author(s). AI4CH@AI*IA, volume 3286 of CEUR Workshop Proceedings, page 80-92. CEUR-WS.org, (2022)Evaluating commercial BCIs for moving robots., , , , , and . CHItaly, page 12:1-12:4. ACM, (2019)Cloud-based User Modeling for Social Robots: A First Attempt (short paper)., , , and . cAESAR, volume 2724 of CEUR Workshop Proceedings, page 1-6. CEUR-WS.org, (2020)A Personalised Interactive Mobile App for People with Autism Spectrum Disorder., , , , , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 313-317. Springer, (2021)Cloud-based user modeling for social robots: a first attempt., , , , , , and . CoRR, (2022)Experimenting Touchless Gestural Interaction for a University Public Web-based Display., , , , and . CoRR, (2020)Design and Development of a Social, Educational and Affective Robot., , , , , and . EAIS, page 1-8. IEEE, (2020)