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When Some Things are Missing: The Quality of Interpersonal Communication in Social Virtual Reality

, , , and . Presentation on the 68th Annual Conference of the International Communication Association (ICA), May 24-28 2018, Prague, Czech Republic, (2018)

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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , and . VR, page 828-835. IEEE, (2020)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy, , , , and . Frontiers in Virtual Reality, (2021)VR-Assisted vs Video-Assisted Teacher Training., , , , , and . VR, page 625-626. IEEE Computer Society, (2018)The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey., , and . VS-GAMES, page 1-2. IEEE Computer Society, (2018)Semantic Modelling for Virtual Worlds -- A Novel Paradigm for Realtime Interactive Systems?, and . Proceedings of the ACM VRST 2008, page 17-20. (2008)Picture-based Localisation For Pervasive Gaming, , , and . Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR, (2014)Industrial Maintenance with Augmented Reality: Two Case Studies, , and . Proceedings of the 22nd ACM Symposium on Virtual Reality Software and Technology (VRST), ACM, (2016)