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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , и . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy., , , , и . Frontiers Virtual Real., (2021)Journey through a virtual tunnel: Simulated motion and its effects on the experience of time., , , , , , , и . Frontiers Virtual Real., (2022)Exploring the usability of immersive interactive storytelling, , , , и . Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, стр. 103--110. New York, NY, USA, ACM, (2010)Body and Time: Virtual Embodiment and its effect on Time Perception, , , , и . IEEE Transactions on Visualization and Computer Graphics (TVCG), 29 (5): 2626 - 2636 (мая 2023)IEEE VR Best Paper Nominee 🏆.Are Immersive FPS Games Enjoyable?, , , , , и . Proceedings of the 18th ACM symposium on Virtual reality software and technology, ACM, (2012)Controlling the STAGE: A High-Level Control System for Virtual Audiences In Virtual Reality, , , , и . Frontiers in Virtual Reality – Virtual Reality and Human Behaviour, (2022)Alternative Reality: a New Platform for Virtual Reality Art, , , и . Proceedings of the ACM symposium on Virtual reality software and technology, стр. 100--107. New York, NY, USA, ACM, (2003)Posture Parameters for Personality-Enhanced Virtual Audiences, , , , и . (2023)Alternative Reality and Causality in Virtual Environments. University of Teesside, (2010)