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Hierarchical Dual Attention-Based Recurrent Neural Networks for Individual and Group Activity Recognition in Games., , and . AIIDE, page 116-123. AAAI Press, (2021)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , and . CHI PLAY, page 601-612. ACM, (2019)Änd then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis., , , , , , and . FDG, page 63:1-63:12. ACM, (2020)Stochastic Steepest Descent Methods for Linear Systems: Greedy Sampling & Momentum., , and . CoRR, (2020)sleepWell: Stress Level Prediction Through Sleep Data. Are You Stressed?, , , , and . AIIoT, page 229-235. IEEE, (2023)Empirical Analysis with Component Decomposition Methods for Cervical Cancer Risk Assessment., , , , and . AIIoT, page 513-519. IEEE, (2023)Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools., , , , , and . FDG, page 34:1-34:12. ACM, (2021)Fault detection in power system using the Hilbert-Huang Transform., , and . CCECE, page 1-4. IEEE, (2016)A genetic algorithm approach for fractional delay FIR filters., and . ISCAS, IEEE, (2006)A Genetic-Algorithm Based Approach for the Design of Delay Equalizers., and . CCECE, page 763-766. IEEE, (2006)