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Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations., , , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 47-58. Springer, (2022)Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling., , and . AIIDE, page 195-202. AAAI Press, (2021)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , and . CHI PLAY, page 601-612. ACM, (2019)Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics., , , and . FDG, page 10. ACM, (2024)Änd then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis., , , , , , and . FDG, page 63:1-63:12. ACM, (2020)"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game., , , , , , and . CHI, page 682:1-682:12. ACM, (2023)Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience., , , , , , , , , and 2 other author(s). FDG, page 38:1-38:10. ACM, (2023)Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance., , , , , , , , , and 3 other author(s). CoRR, (2021)Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies., , , and . CHI PLAY, page 87-92. ACM, (2022)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)