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Programming, PWNed: using digital game development to enhance learners' competency and self-efficacy in a high school computing science course.

, , , and . SIGCSE, page 93-98. ACM, (2012)

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Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being., , and . Human-Computer Interaction, 35 (4): 289-337 (2020)Can a gender-ambiguous voice reduce gender stereotypes in human-robot interactions?, , , , , and . RO-MAN, page 106-112. IEEE, (2023)Gender Neutrality in Robots: An Open Living Review Framework., and . HRI, page 634-638. IEEE / ACM, (2022)Usability and Safety of a HUD During Powered Chair Navigation: A Pilot Study., , and . HCI (9), volume 9739 of Lecture Notes in Computer Science, page 628-638. Springer, (2016)The tiresias effect: feedforward using light versus temperature in a tangible user interface., and . CHI Extended Abstracts, page 3427-3432. ACM, (2010)Finding Strategies Against Misinformation in Social Media: A Qualitative Study., , , and . CHI Extended Abstracts, page 242:1-242:7. ACM, (2022)Exploring Gender-Expansive Categorization Options for Robots., , and . CHI Extended Abstracts, page 252:1-252:6. ACM, (2022)Trust and Reliance in Consensus-Based Explanations from an Anti-Misinformation Agent., , , and . CHI Extended Abstracts, page 296:1-296:7. ACM, (2023)Nonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective., and . ACM Trans. Hum. Robot Interact., 12 (2): 22:1-22:21 (2023)Measuring Voice UX Quantitatively: A Rapid Review., and . CoRR, (2021)