Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Capture and Analysis of Racing Gameplay Metrics., , and . IEEE Software, 28 (5): 46-52 (2011)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Real-time Physics-based Motion Capture with Sparse Sensors., , , , and . CVMP, page 5:1-5:10. ACM, (2016)Editorial: Games May Host the First Rightful AI Citizens.. Games Res. Pract., 1 (2): 18:1-18:7 (2023)Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras., and . VRCAI, page 13:1-13:10. ACM, (2019)Intermediated Reality with an AI 3D Printed Character., and . SIGGRAPH Real Time Live!, page 5:1-5:2. ACM, (2023)MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality., , and . VR Workshops, page 86-89. IEEE, (2024)Props Alive: A Framework for Augmented Reality Stop Motion Animation., , and . SEARIS, page 1-4. IEEE, (2017)Noise Reduction on G-Buffers for Monte Carlo Filtering., , , and . Comput. Graph. Forum, 36 (8): 600-612 (2017)Efficient rasterization for edge-based 3d object tracking on mobile devices., , , and . SIGGRAPH Asia Technical Briefs, page 12:1-12:4. ACM, (2012)