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Measuring Mental Effort via Entropy in VR., , и . IUI Companion, стр. 43-44. ACM, (2020)Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., и . Frontiers Virtual Real., (2022)Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality, , , , , , , и . Frontiers in Virtual Reality, (2022)Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch, , , , и . In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021, (2021)An Update on the Virtual Mission Control Room, , , , , , и . Utah State University, Logan, UT, (2023)MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies, , , , и . Computers in Human Behavior: Artificial Humans, 1 (2): 100014 (августа 2023)Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility, , , и . IEEE Transactions on Visualization and Computer Graphics, 28 (5): 2267-2276 (февраля 2022)IEEE VR Best Journal Paper Nominee 🏆.Harnessing the Potential of the Metaverse to Counter its Dangers, , , , , и . Presented at workshop "Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023", (апреля 2023)Move&Find: The value of kinesthetic experience in a casual data representation, , , , , и . IEEE Computer Graphics and Applications, 40 (6): 61-75 (2020)Embodiment and Personalization for Self-Identification with Virtual Humans., , , , , и . VR Workshops, стр. 799-800. IEEE, (2023)