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Concept and Construction of an Interactive Folktale System.

, , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 162-170. Springer, (2007)

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Analysis of Japanese Folktales for the Purpose of Story Generation., , , and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 67-76. Springer, (2008)Concept and Construction of an Interactive Folktale System., , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 162-170. Springer, (2007)Realization of Tai-Chi Motion Using a Humanoid Robot., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 14-19. Springer, (2004)Realization of tai-chi motion using a humanoid robot - Physical interactions with humanoid robot., , , and . IFIP Congress Topical Sessions, volume 156 of IFIP, page 59-64. Kluwer/Springer, (2004)Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology., and . ECS, volume 279 of IFIP, page 129-137. Springer, (2008)An Interactive Folktale System and an Authoring System That Supports Its Realization., , , and . Edutainment, volume 4469 of Lecture Notes in Computer Science, page 1. Springer, (2007)