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Analysis of Japanese Folktales for the Purpose of Story Generation.

, , , and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 67-76. Springer, (2008)

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Architecture of an authoring system to support the creation of interactive contents., , and . Advances in Computer Entertainment Technology, page 108. ACM, (2006)Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals., , , , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 36-47. Springer, (2009)Optimal channel assignment in wireless communication networks with distance and frequency interferences., , and . Comput. Commun., 27 (16): 1661-1669 (2004)Extended-Knee Walk for Humanoid Robot with Parallel Link Legs., , , and . Int. J. Humanoid Robotics, 6 (4): 565-584 (2009)A Prototype for Human-Like e-Learning System., , , , and . KES (3), volume 5179 of Lecture Notes in Computer Science, page 491-498. Springer, (2008)Concept and construction of an interactive folktale system., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 79-83. ACM, (2007)Storytelling for Recreating Our Selves: ZENetic Computer., , , and . International Conference on Virtual Storytelling, volume 2897 of Lecture Notes in Computer Science, page 220-226. Springer, (2003)Virtual marionette theater using hand recognition., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 4. ACM, (2007)Analysis of Japanese folktales for the purpose of story generation., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 415-419. ACM, (2008)Networked Virtual Marionette Theater., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 619-627. Springer, (2008)